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Hole io
Paper IO
Hole io 2
Venge IO
Hole Master
Hole Io: Absorb Market
Hole
Attack Hole
Smashy Road
Attack Black Hole
Crowd Eater: Idle Black Hole
Grow A Black Hole: Idle Clicker
Super Black Hole
Zombie Strike
State io
Ball Eating Simulator
Impostor.io
Holey.io Battle Royale
Crowd Eater
Hole Digger
Agents io
Super Slime: Eat Everything Around
Marathon Race io
Color Cube Hole
Angry Snake io
Hole io WebGL
Paper.io 2
Black Hole Bullet
Hole Run
Hole 3D: Color Block
Hole 3d Color Block Game
Stab.io
Tanks Zone io
FactionRift.io
Tanks 3D io
Void Run!
Save The Ball 3D
Eat.io Online
Black Hole: Beauty Makeup
Robbie: Become a Slime is a vibrant 3D io-game where you control a growing slime creature in a competitive arena. Your goal is to become the biggest slime by absorbing others and collecting power-ups.
The core mechanic of absorbing other players to grow creates a competitive, fast-paced environment typical of io-games. You start small and must strategically consume smaller slimes or bonuses while avoiding larger opponents, similar to games like Agar.io or Slither.io. This risk-reward dynamic keeps matches engaging.
Unlike many io-games that use 2D top-down views, Robbie: Become a Slime leverages a 3D perspective, adding depth to movement and visuals. This likely enhances immersion, as players can navigate a more dynamic map with varied terrain or obstacles, though specific map details aren’t widely described.
Collecting bonuses scattered across the map adds a layer of strategy. These bonuses could boost size, speed, or grant special abilities (though exact mechanics aren’t detailed in sources). This encourages exploration and rewards skillful navigation.
The game’s simplicity—control a slime, eat, grow—makes it approachable for casual players, but the multiplayer aspect, where you compete to become the largest slime, appeals to those who enjoy leaderboard-driven challenges.
It shares similarities with Slime.io - Devour the City! (available on Google Play), where players also control a slime that grows by absorbing opponents and objects. However, Robbie seems to focus more on player-versus-player absorption rather than devouring environmental elements like buildings.